{
  "generator": "Built-in Imagegen",
  "date": "2026-09-23",
  "jobs": [
    {
      "id": "vitya",
      "prompt": "Use case: stylized-concept. Asset type: production character sprite sheet for the pixel-art game Transport Ninja. Create ONE true-alpha transparent PNG atlas, EXACTLY 2 equal columns by 2 equal rows, FOUR isolated full-body poses of the same character, one complete figure centered in each cell, facing RIGHT in three-quarter side view. Square 1024x1024 sheet. Feet aligned to a stable baseline per row, consistent anatomy and scale; leave generous clear margins between cells. Image 1 is ONLY the established game STYLE reference: detailed 16-bit arcade pixel art, crisp navy-black outlines, clear pixel clusters, restrained shading, adult proportions. Additional reference is identity/costume inspiration. Transform into original expressive arcade caricature, no photorealism. No backdrop, floor, shadows, grid, cell lines, captions, lettering, speech bubbles, watermark. No cropped hands, hats or feet; no weapons, blood, injuries. Four poses read at 160 game pixels high. Character: Vitya, an ORIGINAL fictional passenger interpreting the phrase meme 'Вите надо выйти', NOT a likeness of the song performer. Slim adult man about 30, curly dark hair, clear expressive face, short teal windbreaker with orange lining, off-white T-shirt, charcoal cuffed jeans, orange trainers, compact burgundy cross-body bag. Flustered yet endearing, eyebrows up, clearly in a hurry to leave a bus. Poses reading order: 1 idle glancing over shoulder with palm raised to request passage; 2 urgent brisk walking with bag swinging; 3 pointing toward the exit with mouth open calling out; 4 relieved open-palm thank-you gesture. Keep same bag, clothing and face in every cell."
    },
    {
      "id": "owl-grandma",
      "ref": "owl.png",
      "prompt": "Use case: stylized-concept. Asset type: production character sprite sheet for the pixel-art game Transport Ninja. Create ONE true-alpha transparent PNG atlas, EXACTLY 2 equal columns by 2 equal rows, FOUR isolated full-body poses of the same character, one complete figure centered in each cell, facing RIGHT in three-quarter side view. Square 1024x1024 sheet. Feet aligned to a stable baseline per row, consistent anatomy and scale; leave generous clear margins between cells. Image 1 is ONLY the established game STYLE reference: detailed 16-bit arcade pixel art, crisp navy-black outlines, clear pixel clusters, restrained shading, adult proportions. Additional reference is identity/costume inspiration. Transform into original expressive arcade caricature, no photorealism. No backdrop, floor, shadows, grid, cell lines, captions, lettering, speech bubbles, watermark. No cropped hands, hats or feet; no weapons, blood, injuries. Four poses read at 160 game pixels high. Character: elderly woman inspired by the attached 'А я думала сова' original video still. Recognizable burgundy knitted hat, black leather winter jacket zipped up, long dark knit skirt with white geometric patterned bands, black tights and sturdy dark boots. Kindly curious lined face, stout modest build. No handbag, no actual owl. Poses reading order: 1 standing curious, one hand near her collar; 2 hurrying over with small quick steps; 3 leaning forward, pointing inquisitively down toward an off-frame delivery rover; 4 amused warm smile, one open hand expressing surprise. Keep the original costume silhouette and distinctive skirt pattern."
    },
    {
      "id": "river-philosopher",
      "ref": "philosopher.jpg",
      "prompt": "Use case: stylized-concept. Asset type: production character sprite sheet for the pixel-art game Transport Ninja. Create ONE true-alpha transparent PNG atlas, EXACTLY 2 equal columns by 2 equal rows, FOUR isolated full-body poses of the same character, one complete figure centered in each cell, facing RIGHT in three-quarter side view. Square 1024x1024 sheet. Feet aligned to a stable baseline per row, consistent anatomy and scale; leave generous clear margins between cells. Image 1 is ONLY the established game STYLE reference: detailed 16-bit arcade pixel art, crisp navy-black outlines, clear pixel clusters, restrained shading, adult proportions. Additional reference is identity/costume inspiration. Transform into original expressive arcade caricature, no photorealism. No backdrop, floor, shadows, grid, cell lines, captions, lettering, speech bubbles, watermark. No cropped hands, hats or feet; no weapons, blood, injuries. Four poses read at 160 game pixels high. Character: the philosophical walker inspired by the attached 'Идущий к реке' face reference. Slender adult man with very short reddish-brown buzzcut, long narrow clean-shaven face, prominent ears, thoughtful half-smile. BLUE plaid/checkered button-up shirt with open collar, faded charcoal jeans, practical brown walking shoes. A small black smartphone in one hand; no bag, beard, glasses, robe or wizard hat. Poses reading order: 1 reflective idle looking toward viewer three-quarter-right, smartphone loosely held; 2 relaxed purposeful walking; 3 expounding an elaborate idea, free hand open as if describing the universe; 4 peaceful satisfied smile with palms gently raised. Depict him as thoughtful and likeable."
    },
    {
      "id": "fryazino-witness",
      "ref": "witness.jpg",
      "prompt": "Use case: stylized-concept. Asset type: production character sprite sheet for the pixel-art game Transport Ninja. Create ONE true-alpha transparent PNG atlas, EXACTLY 2 equal columns by 2 equal rows, FOUR isolated full-body poses of the same character, one complete figure centered in each cell, facing RIGHT in three-quarter side view. Square 1024x1024 sheet. Feet aligned to a stable baseline per row, consistent anatomy and scale; leave generous clear margins between cells. Image 1 is ONLY the established game STYLE reference: detailed 16-bit arcade pixel art, crisp navy-black outlines, clear pixel clusters, restrained shading, adult proportions. Additional reference is identity/costume inspiration. Transform into original expressive arcade caricature, no photorealism. No backdrop, floor, shadows, grid, cell lines, captions, lettering, speech bubbles, watermark. No cropped hands, hats or feet; no weapons, blood, injuries. Four poses read at 160 game pixels high. Character: recognizable deadpan 'Свидетель из Фрязино' inspired by attached full-body reference. Stocky middle-aged man, short straight sandy blond hair with fringe, square serious face, BLACK leather zip jacket over a black polo shirt, bright WHITE track pants with thin dark stripes down sides, chunky WHITE trainers. Signature rigid relaxed stance, BOTH HANDS IN JACKET POCKETS, expression completely neutral. No sunglasses, no suit, no tie. Poses reading order: 1 signature full-body mostly front/three-quarter-right stance with hands in pockets; 2 one tiny sideways step, hands remain in pockets; 3 subtle turn of head to the right, same immovable stance; 4 standing slightly angled leftward as if quietly photobombing a group photo, hands in pockets. The joke is near-total motionlessness. Keep costumes identical."
    },
    {
      "id": "fish-cats",
      "ref": "cats.jpg",
      "prompt": "Use case: stylized-concept. Asset type: production character sprite sheet for the pixel-art game Transport Ninja. Create ONE true-alpha transparent PNG atlas, EXACTLY 2 equal columns by 2 equal rows, FOUR isolated full-body poses of the same character, one complete figure centered in each cell, facing RIGHT in three-quarter side view. Square 1024x1024 sheet. Feet aligned to a stable baseline per row, consistent anatomy and scale; leave generous clear margins between cells. Image 1 is ONLY the established game STYLE reference: detailed 16-bit arcade pixel art, crisp navy-black outlines, clear pixel clusters, restrained shading, adult proportions. Additional reference is identity/costume inspiration. Transform into original expressive arcade caricature, no photorealism. No backdrop, floor, shadows, grid, cell lines, captions, lettering, speech bubbles, watermark. No cropped hands, hats or feet; no weapons, blood, injuries. Four poses read at 160 game pixels high. Subject is a SMALL GROUP OF THREE ORDINARY STREET CATS treated as one collective character, inspired by cats patiently watching the fish seller in additional reference. The same three cats together in each of the four cells: grey striped tabby, ginger-and-white cat, small black-and-white tuxedo cat. Cute expressive realistic cat anatomy in detailed pixel art, no anthropomorphic clothes or hands, all tails and paws visible. Use low horizontal triangular composition within each cell. Poses reading order: 1 all three sitting in a patient queue looking up and right; 2 all three trotting right in a staggered line; 3 curious grey cat lifts one paw, ginger tilts head and tuxedo watches; 4 happy group gathered around a SINGLE small silver fish food item on a plain transparent ground, no gore, no bowls, no human seller. No words. Keep group compact and prevent any overlap across cell borders."
    },
    {
      "id": "lomay",
      "ref": "lomay.png",
      "prompt": "Use case: stylized-concept. Asset type: production character sprite sheet for the pixel-art game Transport Ninja. Create ONE true-alpha transparent PNG atlas, EXACTLY 2 equal columns by 2 equal rows, FOUR isolated full-body poses of the same character, one complete figure centered in each cell, facing RIGHT in three-quarter side view. Square 1024x1024 sheet. Feet aligned to a stable baseline per row, consistent anatomy and scale; leave generous clear margins between cells. Image 1 is ONLY the established game STYLE reference: detailed 16-bit arcade pixel art, crisp navy-black outlines, clear pixel clusters, restrained shading, adult proportions. Additional reference is identity/costume inspiration. Transform into original expressive arcade caricature, no photorealism. No backdrop, floor, shadows, grid, cell lines, captions, lettering, speech bubbles, watermark. No cropped hands, hats or feet; no weapons, blood, injuries. Four poses read at 160 game pixels high. Character: adult male arcade caricature inspired by the attached 'Ломай меня полностью' face. Shaved/bald head, dark thick eyebrows, prominent rounded nose, broad expressive eyes and ears, stubble-free face. Black open leather jacket, simple slate-grey shirt, olive cargo trousers, heavy black boots. Lean wiry build. Comedic boastful challenger, not frightening. No police, handcuffs, drunkenness cues or weapons. Poses reading order: 1 cocky idle with one hand inviting a challenge; 2 emphatic open-arms 'come on' gesture, both feet planted; 3 exaggerated short forward shoulder lunge, cartoon arcade attack wind-up; 4 warm friendly arms wide open inviting a hug. Same identity and costume in all four cells."
    },
    {
      "id": "kandibober-v2",
      "prompt": "Use case: identity-preserve and stylized-concept. Create an improved replacement sprite atlas of the woman from the first photograph for the Transport Ninja pixel-art game. Image 1 is the PRIMARY likeness and wardrobe reference. Image 2 is the previous pixel-art game sheet, STYLE ONLY; the old top-row design is NOT recognizable enough and must be redesigned. Produce ONLY this one woman, EXACT 2 columns x 2 rows, FOUR full-body poses, equal cells, true alpha transparent background. Square sheet. Prioritize likeness to photo: slender older pale woman, long narrow oval face, long prominent narrow nose, fine light eyebrows, tired light-blue eyes, mature eye bags and nasolabial creases, small expressive red lipstick mouth, thin lips, very light blonde hair swept flat backward and visible over ears under the hat. Her head is slightly tilted forward, chin tucked, inquisitive almost conspiratorial expression. Hat: vivid red felt high sculptural pillbox/beret with TWO broad smooth folded/lobed planes, rises tall above forehead, rounded uneven angular silhouette, narrower at base, like the exact photograph; NOT a giant spiral turban, NOT many striped folds. Black plain straight long coat with raised collar, black scarf/turtleneck, dark trousers, low-heel black ankle boots, thin build, no belt, no big jewellery. Maintain clear recognizable face in each pose. Deliberate crisp 16-bit pixel clusters and navy outlines, detailed mature facial features, no beauty-model stylization. Four poses reading order: 1 idle three-quarter-right, face near-front like reference with one index finger raised subtly; 2 brisk walking right; 3 theatrical wind-up hands lifted, body leaning slightly backward; 4 scolding right with pointing hand and speaking mouth. Same costume/body scale across poses, aligned feet, ample transparent margins, no overlap. No background, gradients, shadows, words, glow, text, extra people, scenery, accessories or borders."
    },
    {
      "id": "zoomer",
      "prompt": "Use case: stylized-concept. Asset: original character sprite atlas for commercial pixel-art arcade concept Transport Ninja. Create a wholly invented young adult male urban content creator, NOT a portrait or imitation of any real influencer. Do not use any real person's name, face, distinctive tattoos, personal logos or catchphrases. EXACT 2 columns by 2 rows, four isolated complete full-body poses facing three-quarter RIGHT, true alpha transparent PNG, square canvas, generous transparent cell margins, feet aligned per row. Attached reference is ONLY for established detailed 16-bit arcade PIXEL-ART STYLE: crisp dark-navy outlines, intentional large pixel clusters, adult proportions and restrained shading. Original recognizable design: lanky 22-year-old man, medium warm brown skin, angular rectangular face, broad rounded nose, dark thick eyebrows, small round chin, asymmetrical short dark wavy hair with a single cream-blond front streak. Large silver over-ear headphones resting on neck, roomy electric-lilac sweatshirt, slate-blue long baggy cargo trousers, chunky cream sneakers with lime soles, narrow neon-lime crossbody strap connected to small rectangular graphite bag. Plain clothes with NO logos or letters. Black smartphone with small yellow wrist loop is the prop. Charming distracted posture, expressive smile, not arrogant. Four poses reading order: 1 relaxed idle with phone at chest looking at screen; 2 walking while filming upright phone; 3 freezes and holds phone out in mild signal-loss panic, free palm up; 4 pockets phone and politely steps aside, friendly thumbs-up with one hand. Identity and wardrobe identical in all cells. No weapons, brand symbols, text, captions, speech balloons, backdrop, floor, ground shadow, glow or cropped extremities."
    },
    {
      "id": "street-v7",
      "prompt": "Use case: stylized-concept. Asset: production background for the existing pixel-art side-scrolling game Transport Ninja. Create one wide 16:9 pixel-art Moscow residential street at blue-hour dusk, crisp pixels, 1990s arcade detailed pixel illustration. Recognizable Moscow Soviet residential architecture: nine-storey panel apartment blocks, five-storey Khrushchevka, balconies, courtyards, lit warm windows, trees, entrance doors, small corner grocery. Camera strict horizontal side view, not isometric. Buildings fill upper 65%; a broad completely clear pedestrian pavement spans bottom 30%, horizon and pavement curb at 70% image height, player feet will be at 86% height. NO bus, NO stop shelter, NO vehicles, NO people, NO captions, NO UI. Seamless feeling left/right, attractive cobalt-blue twilight, warm amber lights and wet paving, dark outlines and clean high quality pixel clusters. Match a rich detailed modern pixel beat-em-up environment. Output a clean background only.",
      "generator": "Built-in Imagegen",
      "file": "../assets/street-v7.png"
    },
    {
      "id": "stops-v7",
      "prompt": "Use case: stylized-concept. Production game environment sheet: exactly TWO equal horizontal panels stacked vertically, full sheet 1536x1728 if possible, each panel ratio16:9. No borders. Pixel-art Moscow at blue-hour dusk, cobalt sky, warm yellow lamps, fine crisp pixel clusters like a premium 1990s side-scrolling beat-em-up. Top panel: EMPTY modern Moscow glass BUS STOP SHELTER, bench, bus stop sign and apartment blocks. No bus present, no people. Bottom panel: EMPTY Moscow TRAM STOP beside rail tracks, overhead wires, tram sign, old apartment block, bench. No tram present, no people. Strict side view, pedestrian pavement occupies bottom 30% of EACH panel, feet line at86% within each panel. Both panels have the same camera, scale, horizon and floor height. Shelter and bench towards centre/right. Clear open walking surface. No interface, no caption, no big text. Distinct architectural detail and atmospheric reflections. These are two separate game levels in a sprite background atlas.",
      "generator": "Built-in Imagegen",
      "file": "../assets/stops-v7.png"
    },
    {
      "id": "vehicles-v7",
      "prompt": "Use case: stylized-concept. Game production sprite atlas, true transparent alpha background. Exactly FOUR equal cells in a 2 columns x 2 rows grid, spacious margins between sprites, no labels. Each cell a COMPLETE identical-scale vehicle in pure horizontal side view facing RIGHT. Top left: modern blue Moscow city diesel bus, black window strip, three doors CLOSED. Top right: the SAME blue bus with front passenger door OPEN, lit yellow steps and dark doorway, wheels same coordinates. Bottom left: modern blue Moscow articulated tram with pantograph, doors CLOSED. Bottom right: SAME tram doors OPEN, lit steps. Every vehicle is full-length without clipping, no perspective, no ground, no scenery, no shadow beyond wheels, no people, no UI or words. Premium crisp pixel-art, dark outline, cobalt blue panels, warm lit windows, compatible with 1990s arcade brawler game. Four aligned sprites, each centered in its cell. Real transparent background not a checkerboard painted in.",
      "generator": "Built-in Imagegen",
      "file": "../assets/vehicles-v7.png"
    },
    {
      "id": "police-v7",
      "prompt": "Use case: stylized-concept. Production pixel art animation sprite sheet. Genuine transparent alpha background, no painted checkerboard. Exactly 4 columns x 2 rows of EIGHT equally sized cells, generous empty padding. One fictional Moscow street patrol policeman PPS, adult, navy blue police uniform, blue peaked cap with red band, shoulder radio, sturdy boots, no firearm, no baton. Heroic exaggerated arcade silhouette, full body, side view facing RIGHT, crisp dark outlines, high-quality 1990s beat-em-up pixel art. Same man same proportions in all eight cells. Top row: FOUR CLEAR DIFFERENT WALK CYCLE FRAMES: right leg and left arm forward, passing legs, left leg and right arm forward, passing opposite. Animate both arms AND knees visibly. Bottom row: idle hands at belt; warning palm extended; firm guard arms raised; forward shoulder/palm pushing combat action. No lettering, no labels, no scenery. Feet baseline consistent within every cell, all cells contain exactly one complete character. Transparent background.",
      "generator": "Built-in Imagegen",
      "file": "../assets/police-v7.png"
    },
    {
      "id": "seated-v7",
      "prompt": "Use case: stylized-concept. Transparent game sprite atlas, genuine alpha background, exactly THREE COLUMNS x TWO ROWS, six evenly spaced individual characters all seated with knees bent 90 degrees, feet visible and resting at consistent baseline. Pixel-art detailed 1990s beat-em-up, dark outlines, cobalt/navy, warm human skin, humorous expressive body language. Each full seated person faces RIGHT in side/three-quarter view, sitting on a small simple bench stool, distinct silhouette, plenty of padding around each cell. Top left: elderly woman in purple coat with shopping bag gesturing while talking. Top middle: retired moustached man in olive jacket and grey cap reading folded newspaper. Top right: young woman student in headphones purple vest red sneakers, phone. Bottom left: plump middle-aged woman with orange coat holding shopping bags and raised finger. Bottom middle: tired office man in blue suit checking his watch. Bottom right: cheerful worker in green work jacket holding thermos and pointing. No text, no scenery, no standing figures, no overlap between cells. Their hips clearly rest on seats, not a standing pose. This atlas is for seated street and public-transport bystanders.",
      "generator": "Built-in Imagegen",
      "file": "../assets/seated-v7.png"
    }
  ]
}